also helped me with some Max issues, and also thanks for his ATV with the boosting effect. * Also a big thank to SSDC who corrected all these errors and first put the model in game, and worked with me for a while. I should point he has a very good sense of humour (sometimes lol) and we had fun working/chatting togoether.
He also entirely created the secret room and what's in there (what a waste of work, you guys will never find and see it, lol). he worked so hard on the map, sometimes he spent entire nights on it (fixing all my errors, integrating all the stuff I wanted, making all look smooth, portal, texture, populate, animate, so many different things). he has been very involved with great passion, he has listened to my ideas, and was very open-minded but also proposed good stuff and new ideas as well. Without him we wouldn't be playing the map now. * My first Special Big Thank goes of course to my friend, TheGhost, for his very very efficient work. oh, and of course, you guys can enjoy it and hopefully have a lot of fun! Those who said it was impossible to do it can change their minds and the leakers can cry. this has been very useful for me to perfect the gameplay.Īnyway, the wait is over, the map is here, the enthusiasts should be even more enthusiastic. I am used to modifying the BSP very often and he kept making new builds again and again. I found this guy: TheGhost! Wow, Since this moment, things strated to go faster. So, once again I looked for someone else.
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SSDC worked very well in making new builds from my updated models but after a while, he hadn't enough free time to give anymore. after testing this first version I found myself forced to learn a bit of Max (it took time), I didn't stop to modify/recreate the model until today. then came SSDC and we finnally found the way to do it, he put the model in game in 3 days (after the conversion, every polygon was an error, lol). the main problem was to find a way to convert the original files (Amapi designer) to 3dsMax without having them corrupted or unusable. then I met Excalibur, but he gave up too after a while. So the road has been long - when I first showed the model, one year ago, I was looking for someone to put it in game.įirst I met Taco, he was supposed to help me but after the Zanzibar leak and all, he gave up.
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The other reason was that I didn't know and still don't know (shame on me) how to use the HEK (would someone be kind enough to translate it/and the tuts to French? lol). that's partly why it took so much time I guess. Wow, it has not been easy as I didn't know how to model at first, but I learned while making it. All those who followed this project since the begining know that it's been more than a year since I started you can't imagine the amount of time I spent on it.